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51.
讨论作业具有线性加工时间,作业间具有链约束的两台处理机流水作业排序问题,目标函数为极小化完工时间。在作业加工时间简单线性恶化下,提出作业的非负开始和停止延迟恶化率,构造了满足约束条件的复合作业。在此基础上,给出作业间具有平行链约束的两台处理机流水作业排序问题的最优多项式算法。  相似文献   
52.
卫星任务调度问题的约束规划模型   总被引:3,自引:0,他引:3       下载免费PDF全文
卫星任务规划与调度是空间资源管理的重要内容之一,其目的在于为卫星系统的任务计划编制提供科学合理的决策手段与依据。卫星任务调度问题的重要特点在于,调度任务存在可见时间窗口约束。只有在可见时间窗口内,调度任务才可能执行并完成。在进行合理假设的基础上,建立卫星任务调度问题的约束规划模型。对基本禁忌搜索算法进行改进,提出了模型求解的变邻域禁忌搜索算法。应用结果表明,约束规划模型的建立与求解是合理的。  相似文献   
53.
基于目标飞行器与追踪飞行器交会对接这一应用背景,对于追踪飞行器上交会雷达对目标飞行器的原始测量信息(斜距、方位角、俯仰角,甚至径向速度),通过建立适当的目标模型以及观测方程,很好地对2个飞行器的非线性相对运动规律、追踪飞行器绕地球高动态旋转特性、追踪飞行器姿态偏差进行了补偿或修正,实现了最优估计,并通过仿真进行了验证。  相似文献   
54.
C2组织结构设计:平台-任务关系设计   总被引:2,自引:0,他引:2  
以联合作战战役为例建立作战平台和任务模型,对C2(Command and Control)组织结构设计中平台-任务关系设计问题分析了传统多维动态列表规划算法(Multidimensional Dynamic List Scheduling,MDLS)在解决作战平台资源调度(平台-任务分配)问题的不足,提出了在平台-任务分配过程中采用任务选择平台组、平台选择任务以及两者选择冲突消除改进的MDLS算法,以解决MDLS算法的不足,并对不同方法的结果进行了比较.  相似文献   
55.
Burn‐in procedure is a manufacturing technique that is intended to eliminate early failures of system or product. Burning‐in a component or system means to subject it to a period of use prior to being used in field. Generally, burn‐in is considered expensive and so the length of burn‐in is typically limited. Thus, burn‐in is most often accomplished in an accelerated environment in order to shorten the burn‐in process. A new failure rate model for an accelerated burn‐in procedure, which incorporates the accelerated ageing process induced by the accelerated environmental stress, is proposed. Under a more general assumption on the shape of failure rate function of products, which includes the traditional bathtub‐shaped failure rate function as a special case, upper bounds for optimal burn‐in time will be derived. A numerical example will also be given for illustration. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2006  相似文献   
56.
We study sequencing situations with a fixed initial order and linear cost functions. Cost savings can be obtained by rearranging jobs. Next to finding an optimal order, an additional issue is formed by the division of these savings. Cooperative game theory studies this issue. A common assumption states that cooperation between players is restricted to groups that are connected according to the initial order. The value of disconnected groups is defined additively over their connected components. In this paper we allow players in disconnected coalitions to switch places as long as they do not hurt the players not in the coalition under consideration. The resulting games are called relaxed sequencing games. Although they have been studied before, no general results on stable profit divisions have been derived so far. In this paper we prove that relaxed sequencing games have a nonempty core, i.e., they all have stable profit divisions. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2006  相似文献   
57.
We consider the problem of scheduling orders on identical machines in parallel. Each order consists of one or more individual jobs. A job that belongs to an order can be processed by any one of the machines. Multiple machines can process the jobs of an order concurrently. No setup is required if a machine switches over from one job to another. Each order is released at time zero and has a positive weight. Preemptions are not allowed. The completion time of an order is the time at which all jobs of that order have been completed. The objective is to minimize the total weighted completion time of the orders. The problem is NP‐hard for any fixed number (≥2) of machines. Because of this, we focus our attention on two classes of heuristics, which we refer to as sequential two‐phase heuristics and dynamic two‐phase heuristics. We perform a worst case analysis as well as an empirical analysis of nine heuristics. Our analyses enable us to rank these heuristics according to their effectiveness, taking solution quality as well as running time into account. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2006  相似文献   
58.
Consider a project during the life cycle of which there are cash payouts and in‐flows. To better meet his financial commitments, the project owner would like to meet all deadlines without running out of cash. We show that the cash availability objective is similar to the total weighted flowtime used to measure work‐in‐progress performance in the scheduling and inventory control literatures. In this article we provide several specialized solution methods for the problem of minimizing total weighted flowtime in an arbitrary acyclic project network, subject to activity release times and due dates, where the activity weights may be positive or negative and represent cash in‐ and out‐flows. We describe the structure of an optimal solution and provide several efficient algorithms and their complexity based on mincost and maxflow formulations. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2006  相似文献   
59.
基于蚁群算法的试验流程优化研究   总被引:4,自引:2,他引:2  
水中兵器的海上试验涉及许多人员、兵力、被试产品、测量设备等,试验周期长、消耗大,因此如何缩短试验周期是亟待研究解决的问题.文中首先将试验流程优化问题转化为车间调度问题,建立了相应的数学模型,再应用蚁群算法转移规则得到中间结果并进行排队以对各种资源约束进行处理.最后将结果利用局部搜索算法优化后作为蚁群算法信息素更新的基础.实例计算结果表明,该方法优化效果良好.  相似文献   
60.
针对海洋环境对鱼雷等武器装备战术效能影响的试验数据和案例样本匮乏等普遍性问题,引入信息扩和模糊映射思想,并基于遗传算法改进和发展了最优窗宽扩散模型。该方法可从有限的试验样本中客观拟合出数据结构信息,进而实现有限数据样本信息的合理扩散。利用该方法进行了基于小样本案例的潜射鱼雷战术效能的海洋环境影响评估的信息扩散建模和仿真实验和对比分析。结果表明,窗宽优化的信息扩散模型可有效改进常规信息扩散模型的评估效果,对武器装备环境影响评估中普遍存在的小样本或信息不完备困难有一定参考应用意义。  相似文献   
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